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Written by Josh More
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Friday, 02 November 2007 21:34 |
OverviewMunchkin is an excellent game that combines challenging game play with an excellent sense of humor. It is on the few games that I have found that is fast to set up, challenging every time, and does not leave me feeling like I've wasted my time. In fact, my group has even put together a set of Munchkin house rules and custom cards to make the game even more fun. House Rules - Death - In addition to the usual rules for death, lose two levels. Epic munchkins lose three.
- Kneepads of Allure - The knee pads of allure are a single use item. Once you've used them, they must be discarded.
- Epic Orc - An epic Orc cannot win by eating a level one monster. This rule is in place because it ruins the game to have an instant win like this. Instead, when hit with a curse, an Epic Orc can choose to lose a level and transfer the curse to a player of his choice.
- Epic Dwarf - The epic dwarf is unbalanced. Instead of having any number of cards in his hand, the house rule is that an epic dwarf may have a number of cards equal to his level.
- Rooms - Rooms are poorly implemented. We patched this by allowing any players to throw as many monsters into a room as they wish, without needing a wandering monster card to do it.
- Epic Race/Class Change - At epic levels, you can no longer change race or class with impunity. Instead there is a one level penalty for such voluntary changes.
- Divine Intervention - The divine intervention win for Clerics can be trumped by the Goes to Eleven card, even if that card is played after the Divine Intervention card.
New Cards - Accountant of Monte Cristo (monster)
- Level: 15
- Description:
- Bad Stuff: Addition Error. Roll a die and give that many of your levels to the players of your choice.
- Squidified (monster modifier)
- Description: Turns any monster into a squid.
- Chocolate Covered (monster modifier)
- Description: Yummy! -5 to monster level when fighting a Halfling.
- Hollow (monster modifier)
- Description: -5 to monster level.
- Tar Covered (monster modifier)
- Description: Any weapons used in combat stay with the monster when combat is over, whether or not monster is defeated.
- Socialism (curse)
- Description: All players must have the same value of items in play. Trade until this is the case.
- Necrophilia (curse)
- Description: Player must attempt to join any combat involving undead.
- Snark (monster)
- Level: 5 or 15
- Description: Some Snarks are Boojums. After joining combat roll a die. On a 5 or 6, the Snark is a Boojum and is a 15th level monster.
- Bad Stuff: Softly and suddenly vanish away. Die.
- Thimble Fork (weapon)
- Description: +1 weapon. +5 when fighting a Snark or Boojum.
- Of Hope (weapon modifier)
- Description: +1 to a weapon. +5 when fighting a Snark or Boojum.
- Soapy Smile (weapon)
- Description: Can charm a single monster. Monster gives you its treasure and goes away, you do not gain a level. Discard after use unless fighting a Snark.
- Burning (weapon modifier)
- Description: +2 to weapon. Converts a weapon to a flame weapon.
- Polymorphing Backpack (curse)
- Description: At the end of every turn, roll a die. On a 6, the curse is lifted. Otherwise, the player on your left chooses a card from your hand to be zapped. Replace that card with the top card from the treasure deck.
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